Don't use ERR_PRINT_ONCE()
for runtime class error because it will hide errors
#92216
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This is a follow-up to PR #88683 which added this
ERR_PRINT_ONCE()
.On PR #91018, I learned that
ERR_PRINT_ONCE()
didn't work the way I thought it did, and that using it here would hide errors that we want to see.That PR is targeting Godot 4.4, so this PR is just taking the bit switching
ERR_PRINT_ONCE()
toERR_PRINT()
for inclusion in Godot 4.3.