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Linux: Enable build config wayland=yes use_sowrap=no #92324

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merged 1 commit into from
May 28, 2024

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jwinarske
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Enables building with wayland=yes use_sowrap=no.

If opengl3=no then this change is not required.

@jwinarske jwinarske requested a review from a team as a code owner May 24, 2024 17:05
@akien-mga akien-mga changed the title Enable build config wayland=yes use_sowrap=no Linux: Enable build config wayland=yes use_sowrap=no May 24, 2024
@akien-mga akien-mga added this to the 4.3 milestone May 24, 2024
@akien-mga akien-mga requested a review from a team May 24, 2024 17:20
@jwinarske jwinarske force-pushed the jw/wayland_sowrap branch 2 times, most recently from d69a9df to 8ca144a Compare May 24, 2024 23:48
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@Riteo Riteo left a comment

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Thanks for your contribution!

This include is indeed missing, but please note that the whole wrap/no-wrap include block is in platform/linux/wayland/wayland_thread.h:

#ifdef SOWRAP_ENABLED
#include "wayland/dynwrappers/wayland-client-core-so_wrap.h"
#include "wayland/dynwrappers/wayland-cursor-so_wrap.h"
#include "wayland/dynwrappers/wayland-egl-core-so_wrap.h"
#include "xkbcommon-so_wrap.h"
#else
#include <wayland-client-core.h>
#include <wayland-cursor.h>
#include <xkbcommon/xkbcommon.h>
#endif // SOWRAP_ENABLED

So, I think that it would be wiser (or at least more consistent) to put it there, in the else branch, between the xkbcommon and cursor include, so that we have two mirrored blocks.

(It took me a bit to find where the other includes came for so I understand that it's not very intuitive, sorry)

-wayland-egl.h was missing if opengl3=yes (default)

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
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@Riteo Riteo left a comment

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Nice, good catch!

@akien-mga akien-mga merged commit 981ac9b into godotengine:master May 28, 2024
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

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3 participants