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Fix incorrect cull boundary for scaled and repeated Parallax2D children #92763

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merged 1 commit into from
Jun 12, 2024

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markdibarry
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@markdibarry markdibarry commented Jun 4, 2024

Fixes #92705

If there's a way to do this with less division, please let me know.

@markdibarry markdibarry requested a review from a team as a code owner June 4, 2024 15:56
@AThousandShips AThousandShips added this to the 4.3 milestone Jun 4, 2024
@akien-mga akien-mga requested a review from lawnjelly June 11, 2024 07:57
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It looks superficially okay to me as I'm pinged.

Caveat, I'm not super familiar with 4.x renderer so not familiar with the "grand design".

@akien-mga akien-mga requested a review from clayjohn June 11, 2024 14:58
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This also looks fine to me, and I know Clay has a lot on his plate to review, so I'll go ahead and merge so we have this tested in beta 2.

@akien-mga akien-mga merged commit 7571f82 into godotengine:master Jun 12, 2024
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Thanks!

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Parallax2D's Sprite2D child stops rendering while scaled and zoomed on
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