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Fix reselecting scene tree node after inspecting a resource #93543

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merged 1 commit into from
Jun 24, 2024

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anniryynanen
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This broke when the node_selected connection was removed in #91435. Here it's returned, but the emit is removed from _node_removed. That preserves the earlier fix while allowing nodes to be reselected.

Fixes #93534.

I'm not confident that I didn't break something else with this fix, but so far I haven't found any problems.

This broke when the `node_selected` connection was removed in godotengine#91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
@anniryynanen anniryynanen requested review from a team as code owners June 24, 2024 10:21
@akien-mga akien-mga added this to the 4.3 milestone Jun 24, 2024
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CC @ajreckof @KoBeWi

@akien-mga akien-mga merged commit 882489d into godotengine:master Jun 24, 2024
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@akien-mga
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Thanks!

@anniryynanen anniryynanen deleted the scene-tree-reselect branch June 24, 2024 15:59
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Can't reselect node in scene tree after viewing a resource in the inspector
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