Add support for generating LODs and shadow mesh in PrimitiveMesh #94097
+78
−2
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This can improve rendering performance with complex meshes, particularly SphereMesh, CapsuleMesh and TorusMesh.
This is disabled by default to ensure meshes are created as quickly as possible (and to avoid breaking custom shaders that displace vertices).
Preview
Look at the primitive count in the top-right corner of the editor.
LOD/shadow mesh disabled
LOD/shadow mesh enabled
LOD/shadow mesh enabled (Mesh LOD Threshold = 4 pixels)