Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import #94108

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Commits on Jul 8, 2024

  1. Remove unused Optimize Mesh import option from OBJ mesh import

    This option was enabled by default, but it did nothing regardless
    of whether it was enabled or not.
    Calinou committed Jul 8, 2024
    Configuration menu
    Copy the full SHA
    5ee4100 View commit details
    Browse the repository at this point in the history
  2. Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh i…

    …mport
    
    This puts OBJ mesh import on parity with 3D scene import. It's now
    possible to have the same level of optimization as imported 3D scenes
    while using the OBJ mesh workflow.
    Calinou committed Jul 8, 2024
    Configuration menu
    Copy the full SHA
    60c20bf View commit details
    Browse the repository at this point in the history