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Lightmapper: Ensure the atlas is big enough to fit padded UV maps #94236

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merged 1 commit into from
Jul 17, 2024

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BlueCube3310
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Fixes #94216

Ensures the lightmap atlas has enough space to fit the padded mesh UV maps.

@passivestar
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Tested with my MRP, works as expected, no freeze. Thanks for the fast fix

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@clayjohn clayjohn left a comment

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Makes sense!

@akien-mga akien-mga merged commit 5c2bc6e into godotengine:master Jul 17, 2024
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@akien-mga
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Thanks!

@BlueCube3310 BlueCube3310 deleted the lightmap-pad-loop-fix branch July 22, 2024 07:23
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Successfully merging this pull request may close these issues.

Lightmap bake freezes the editor at "Determining optimal atlas size" when trying to bake certain geometry
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