GDScript: Fix incorrect default values in _make_arguments_hint()
#94664
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
1. Fix concatenation of the function name with reduced value.
godot/modules/gdscript/gdscript_editor.cpp
Lines 796 to 802 in 8e36f98
2. Use
Variant::get_construct_string()
instead ofVariant::operator String()
for consistency with native hints andGDScriptDocGen
.godot/modules/gdscript/gdscript_editor.cpp
Lines 728 to 730 in 8e36f98
godot/modules/gdscript/editor/gdscript_docgen.cpp
Lines 227 to 228 in 8e36f98
3. Fix
GDScriptParser::Node::SUBSCRIPT
case. For enum values the logic has been corrected; for other types it has been discarded since the previous assumptions are incorrect.