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Fix scene not updated when editing animation track key value in AnimationTrackKeyEdit Inspector panel #94913
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Also please update your commit title (with |
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The previous fix updated |
Since a more correct implementation is already in the pre-merge stage as #91599, I suggest closing this PR and giving priority to that one. If you find something missing in that PR, please comment there. |
Test environment
Godot Engine v4.3.rc1.official
Windows 11 Pro, Version 23H2, Build 22631.3880
Issue
Modifications to properties related to
AnimationTrackKeyEdit
instances do not request the animation player to update.Fix
This fix modifies the
AnimationTrackEditor::_animation_changed()
method to call theAnimationPlayer::advance()
method of the animation player with a zero offset. That forces the animation player to udate and the UI to refresh.