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Allow Timer nodes to ignore engine time scale #96626

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Dec 20, 2024
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3 changes: 3 additions & 0 deletions doc/classes/Timer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,9 @@
[b]Note:[/b] After the timer enters the tree, this property is automatically set to [code]false[/code].
[b]Note:[/b] This property does nothing when the timer is running in the editor.
</member>
<member name="ignore_time_scale" type="bool" setter="set_ignore_time_scale" getter="get_ignore_time_scale" default="false">
If [code]true[/code], the timer will ignore [member Engine.time_scale] and update with the real, elapsed time.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
If [code]true[/code], the timer will stop after reaching the end. Otherwise, as by default, the timer will automatically restart.
</member>
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24 changes: 22 additions & 2 deletions scene/main/timer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,11 @@ void Timer::_notification(int p_what) {
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
return;
}
time_left -= get_process_delta_time();
if (ignore_time_scale) {
time_left -= Engine::get_singleton()->get_process_step();
} else {
time_left -= get_process_delta_time();
}

if (time_left < 0) {
if (!one_shot) {
Expand All @@ -65,7 +69,11 @@ void Timer::_notification(int p_what) {
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
return;
}
time_left -= get_physics_process_delta_time();
if (ignore_time_scale) {
time_left -= Engine::get_singleton()->get_process_step();
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} else {
time_left -= get_physics_process_delta_time();
}

if (time_left < 0) {
if (!one_shot) {
Expand Down Expand Up @@ -134,6 +142,14 @@ bool Timer::is_paused() const {
return paused;
}

void Timer::set_ignore_time_scale(bool p_ignore) {
ignore_time_scale = p_ignore;
}

bool Timer::get_ignore_time_scale() {
return ignore_time_scale;
}

bool Timer::is_stopped() const {
return get_time_left() <= 0;
}
Expand Down Expand Up @@ -206,6 +222,9 @@ void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);

ClassDB::bind_method(D_METHOD("set_ignore_time_scale", "ignore"), &Timer::set_ignore_time_scale);
ClassDB::bind_method(D_METHOD("get_ignore_time_scale"), &Timer::get_ignore_time_scale);

ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);

ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
Expand All @@ -220,6 +239,7 @@ void Timer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_time_scale"), "set_ignore_time_scale", "get_ignore_time_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left");

BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
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4 changes: 4 additions & 0 deletions scene/main/timer.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@ class Timer : public Node {
bool autostart = false;
bool processing = false;
bool paused = false;
bool ignore_time_scale = false;

double time_left = -1.0;

Expand Down Expand Up @@ -69,6 +70,9 @@ class Timer : public Node {
void set_paused(bool p_paused);
bool is_paused() const;

void set_ignore_time_scale(bool p_ignore);
bool get_ignore_time_scale();

bool is_stopped() const;

double get_time_left() const;
Expand Down