Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow building using a custom godot-cpp verison #144

Merged
merged 1 commit into from
Apr 13, 2024

Conversation

Faless
Copy link
Collaborator

@Faless Faless commented Apr 12, 2024

You can use it with:

scons godot_cpp=/path/to/godot-cpp

This commit also forces the new "disable_exceptions" godot cpp option to false since exceptions are needed by libdatachannel, and makes sure to always compile/link with dynamic runtime when using MSVC.

Fixes #126

@Faless Faless added enhancement New feature or request build system An issue that affects the build system. labels Apr 12, 2024
@Faless Faless force-pushed the build/custom_godotcpp branch from 941a3f1 to 3edafdc Compare April 13, 2024 11:33
You can use it with:

scons godot_cpp=/path/to/godot-cpp

This commit also forces the new "disable_exceptions" godot cpp option to
false since exceptions are needed by libdatachannel, and makes sure to
always compile/link with dynamic runtime when using MSVC.
@Faless Faless force-pushed the build/custom_godotcpp branch from 3edafdc to 1443d02 Compare April 13, 2024 11:37
@Faless Faless merged commit bf8f6e4 into godotengine:master Apr 13, 2024
13 checks passed
@Faless Faless deleted the build/custom_godotcpp branch April 13, 2024 13:07
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
build system An issue that affects the build system. enhancement New feature or request
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Can't build with Godot 4.2-rc1 and MSVC
1 participant