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Fix Godot 4.0 compile errors, update JavaScript integration, refactor code, and address minor issues #91

Fix Godot 4.0 compile errors, update JavaScript integration, refactor code, and address minor issues

Fix Godot 4.0 compile errors, update JavaScript integration, refactor code, and address minor issues #91

Workflow file for this run

name: πŸ”— GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
static-checks:
name: πŸ“Š Static checks
uses: ./.github/workflows/static_checks.yml
android-build:
name: πŸ€– Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml

Check failure on line 26 in .github/workflows/runner.yml

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Invalid workflow file

error parsing called workflow ".github/workflows/runner.yml" -> "./.github/workflows/linux_builds.yml" : You have an error in your yaml syntax on line 23
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml