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Merge pull request #34 from gogoprog/dev
Merge for first release
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scripts/__pycache__ | ||
build/Makefile | ||
build/obj | ||
build/gengine* | ||
build/*.dll | ||
build/*.exe | ||
build/error.txt | ||
libcef.so | ||
deps/*/lib*/*.so* | ||
deps/*/lib*/*.dll | ||
deps/*/lib*/*.lib | ||
deps/*/lib*/*.txt | ||
deps/*/lib*/libcef_dll_wrapper* | ||
*.tar.gz | ||
*.data | ||
*.js | ||
deps/**/*.a | ||
deps/**/*.make | ||
deps/**/Makefile | ||
deps/**/obj/ | ||
debug.log |
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[submodule "deps/common/tilemover2d"] | ||
path = deps/common/tilemover2d | ||
url = https://github.com/gogoprog/tilemover2d.git |
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#!/bin/bash | ||
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rm -rf obj gengine* Makefile | ||
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solution "gengine" | ||
configurations { "Debug", "Release", "DebugEmscripten", "ReleaseEmscripten" } | ||
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platforms { "x32", "x64" } | ||
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project "gengine" | ||
kind "ConsoleApp" | ||
language "C++" | ||
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files { | ||
"../src/**.h", | ||
"../src/**.cpp" | ||
} | ||
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includedirs { | ||
"../src/kernel", | ||
"../src/core", | ||
"../src/application", | ||
"../src/graphics", | ||
"../src/audio", | ||
"../src/input", | ||
"../src/script", | ||
"../src/entity", | ||
"../src/gui", | ||
"../src/physics", | ||
"../src/navigation" | ||
} | ||
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links { | ||
"lua", | ||
"Box2D" | ||
} | ||
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flags { | ||
"ExtraWarnings", | ||
"FloatFast", | ||
"NoExceptions", | ||
"NoFramePointer", | ||
"NoNativeWChar" | ||
} | ||
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if not os.is("windows") then | ||
buildoptions { "-std=c++11 -Wno-error=unused-variable -Wno-error=unused-parameter" } | ||
end | ||
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if os.is("linux") then | ||
defines { "_LINUX" } | ||
elseif os.is("windows") then | ||
defines { "_WINDOWS", "NOMINMAX" } | ||
flags { "StaticRuntime" } | ||
end | ||
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includedirs { | ||
"../deps/common/include", | ||
"../deps/common/tilemover2d/src/" | ||
} | ||
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files { | ||
"../deps/common/tilemover2d/src/micropather.*", | ||
"../deps/common/tilemover2d/src/tilemover2d.*" | ||
} | ||
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configuration "Debug*" | ||
defines { "DEBUG" } | ||
flags { "Symbols" } | ||
targetname "gengined" | ||
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configuration "Release*" | ||
defines { "NDEBUG" } | ||
flags { "Optimize" } | ||
targetname "gengine" | ||
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configuration "*Emscripten" | ||
defines { "EMSCRIPTEN" } | ||
libdirs { "../deps/emscripten/lib" } | ||
targetsuffix ".bc" | ||
if not os.is("windows") then | ||
linkoptions { "-Wno-warn-absolute-paths" } | ||
end | ||
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configuration "not *Emscripten" | ||
if os.is("linux") then | ||
includedirs { "../deps/linux/include" } | ||
includedirs { "../deps/linux/include/cef" } | ||
links { | ||
"SDL2", | ||
"SDL2_image", | ||
"SDL2_mixer", | ||
"GL", | ||
"cef", | ||
"cef_dll_wrapper", | ||
"pthread" | ||
} | ||
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elseif os.is("windows") then | ||
includedirs { "../deps/windows/include" } | ||
includedirs { "../deps/windows/include/cef" } | ||
libdirs { "../deps/windows/lib" } | ||
links { | ||
"SDL2", | ||
"SDL2_image", | ||
"SDL2_mixer", | ||
"OpenGL32", | ||
"libcef", | ||
"libcef_dll_wrapper", | ||
"glew32" | ||
} | ||
end | ||
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configuration { "not *Emscripten", "x32" } | ||
libdirs { "../deps/linux/lib32" } | ||
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configuration { "not *Emscripten", "x64" } | ||
libdirs { "../deps/linux/lib64" } | ||
|
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef BOX2D_H | ||
#define BOX2D_H | ||
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/** | ||
\mainpage Box2D API Documentation | ||
\section intro_sec Getting Started | ||
For documentation please see http://box2d.org/documentation.html | ||
For discussion please visit http://box2d.org/forum | ||
*/ | ||
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// These include files constitute the main Box2D API | ||
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#include <Box2D/Common/b2Settings.h> | ||
#include <Box2D/Common/b2Draw.h> | ||
#include <Box2D/Common/b2Timer.h> | ||
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#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <Box2D/Collision/Shapes/b2ChainShape.h> | ||
#include <Box2D/Collision/Shapes/b2PolygonShape.h> | ||
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#include <Box2D/Collision/b2BroadPhase.h> | ||
#include <Box2D/Collision/b2Distance.h> | ||
#include <Box2D/Collision/b2DynamicTree.h> | ||
#include <Box2D/Collision/b2TimeOfImpact.h> | ||
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#include <Box2D/Dynamics/b2Body.h> | ||
#include <Box2D/Dynamics/b2Fixture.h> | ||
#include <Box2D/Dynamics/b2WorldCallbacks.h> | ||
#include <Box2D/Dynamics/b2TimeStep.h> | ||
#include <Box2D/Dynamics/b2World.h> | ||
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#include <Box2D/Dynamics/Contacts/b2Contact.h> | ||
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2GearJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WheelJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MouseJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RopeJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WeldJoint.h> | ||
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#endif |
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deps/common/include/Box2D/Collision/Shapes/b2ChainShape.h
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/* | ||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef B2_CHAIN_SHAPE_H | ||
#define B2_CHAIN_SHAPE_H | ||
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#include <Box2D/Collision/Shapes/b2Shape.h> | ||
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class b2EdgeShape; | ||
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/// A chain shape is a free form sequence of line segments. | ||
/// The chain has two-sided collision, so you can use inside and outside collision. | ||
/// Therefore, you may use any winding order. | ||
/// Since there may be many vertices, they are allocated using b2Alloc. | ||
/// Connectivity information is used to create smooth collisions. | ||
/// WARNING: The chain will not collide properly if there are self-intersections. | ||
class b2ChainShape : public b2Shape | ||
{ | ||
public: | ||
b2ChainShape(); | ||
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/// The destructor frees the vertices using b2Free. | ||
~b2ChainShape(); | ||
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/// Create a loop. This automatically adjusts connectivity. | ||
/// @param vertices an array of vertices, these are copied | ||
/// @param count the vertex count | ||
void CreateLoop(const b2Vec2* vertices, int32 count); | ||
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/// Create a chain with isolated end vertices. | ||
/// @param vertices an array of vertices, these are copied | ||
/// @param count the vertex count | ||
void CreateChain(const b2Vec2* vertices, int32 count); | ||
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/// Establish connectivity to a vertex that precedes the first vertex. | ||
/// Don't call this for loops. | ||
void SetPrevVertex(const b2Vec2& prevVertex); | ||
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/// Establish connectivity to a vertex that follows the last vertex. | ||
/// Don't call this for loops. | ||
void SetNextVertex(const b2Vec2& nextVertex); | ||
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/// Implement b2Shape. Vertices are cloned using b2Alloc. | ||
b2Shape* Clone(b2BlockAllocator* allocator) const; | ||
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/// @see b2Shape::GetChildCount | ||
int32 GetChildCount() const; | ||
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/// Get a child edge. | ||
void GetChildEdge(b2EdgeShape* edge, int32 index) const; | ||
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/// This always return false. | ||
/// @see b2Shape::TestPoint | ||
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | ||
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/// Implement b2Shape. | ||
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const; | ||
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/// @see b2Shape::ComputeAABB | ||
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | ||
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/// Chains have zero mass. | ||
/// @see b2Shape::ComputeMass | ||
void ComputeMass(b2MassData* massData, float32 density) const; | ||
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/// The vertices. Owned by this class. | ||
b2Vec2* m_vertices; | ||
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/// The vertex count. | ||
int32 m_count; | ||
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b2Vec2 m_prevVertex, m_nextVertex; | ||
bool m_hasPrevVertex, m_hasNextVertex; | ||
}; | ||
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inline b2ChainShape::b2ChainShape() | ||
{ | ||
m_type = e_chain; | ||
m_radius = b2_polygonRadius; | ||
m_vertices = NULL; | ||
m_count = 0; | ||
m_hasPrevVertex = NULL; | ||
m_hasNextVertex = NULL; | ||
} | ||
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#endif |
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