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godot_websocket_example.py
godot_websocket_example.py 1import asyncio
2import websockets
3import json
4import socket
5 -
godot_websocket_example.gd
godot_websocket_example.gd 1class_name WebSocketClient
2extends Node
34@export var handshake_headers: PackedStringArray
5@export var supported_protocols: PackedStringArray
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godot_third_person_controller.gd
godot_third_person_controller.gd 1extends CharacterBody3D
234const SPEED = 5.0
5const JUMP_VELOCITY = 4.5
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godot4-vehicle-controller.gd
godot4-vehicle-controller.gd 1extends VehicleBody3D
234const STEER_SPEED = 1.5
5const STEER_LIMIT = 0.6
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raiden.gd
raiden.gd 1extends Node2D
23var speed: int = 250
4var jump_speed: int = speed*2
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tree-_generator.gd
tree-_generator.gd 1print("Updating...")
2for x in range(-62, 65, 4):
3for z in range(-62, 65, 4):
4randomize()
5var is_tree = randi_range(0, 2)
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