Skip to content
View gokhangerdan's full-sized avatar
🏠
Working from home
🏠
Working from home

Block or report gokhangerdan

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. godot_websocket_example.py godot_websocket_example.py
    1
    import asyncio
    2
    import websockets
    3
    import json
    4
    import socket
    5
    
                  
  2. godot_websocket_example.gd godot_websocket_example.gd
    1
    class_name WebSocketClient
    2
    extends Node
    3
    
                  
    4
    @export var handshake_headers: PackedStringArray
    5
    @export var supported_protocols: PackedStringArray
  3. godot_third_person_controller.gd godot_third_person_controller.gd
    1
    extends CharacterBody3D
    2
    
                  
    3
    
                  
    4
    const SPEED = 5.0
    5
    const JUMP_VELOCITY = 4.5
  4. godot4-vehicle-controller.gd godot4-vehicle-controller.gd
    1
    extends VehicleBody3D
    2
    
                  
    3
    
                  
    4
    const STEER_SPEED = 1.5
    5
    const STEER_LIMIT = 0.6
  5. raiden.gd raiden.gd
    1
    extends Node2D
    2
    
                  
    3
    var speed: int = 250
    4
    var jump_speed: int = speed*2
    5
    
                  
  6. tree-_generator.gd tree-_generator.gd
    1
    print("Updating...")
    2
    	for x in range(-62, 65, 4):
    3
    		for z in range(-62, 65, 4):
    4
    			randomize()
    5
    			var is_tree = randi_range(0, 2)