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  1. temporal-anti-aliasing temporal-anti-aliasing Public

    A research-oriented version of the TAA implementation from Unity's post-processing stack

    C# 38 7

  2. structured-volume-sampling structured-volume-sampling Public

    A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity

    C# 31 3

  3. sdf-ray-marching sdf-ray-marching Public

    A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline

    ShaderLab 23

  4. hi-z-buffer hi-z-buffer Public

    A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity

    C# 16 4

  5. dda-ray-marching dda-ray-marching Public

    A simple example showing how to implement a DDA based screen-space ray marcher in Unity

    GLSL 13 2

  6. temporal-reprojection temporal-reprojection Public

    A simple template for implementing your own motion-vector fueled temporal effects in Unity

    C# 12 1