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encoding/binary: ReadUvarint and ReadVarint can read an unlimited number of bytes from invalid inputs #40618
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Change https://golang.org/cl/247120 mentions this issue: |
gopherbot
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This CL ensures that ReadUvarint consumes only a limited amount of input (instead of an unbounded amount). On some inputs, ReadUvarint could read an arbitrary number of bytes before deciding to return an overflow error. After this CL, ReadUvarint returns that same overflow error sooner, after reading at most MaxVarintLen64 bytes. Fix authored by Robert Griesemer and Filippo Valsorda. Thanks to Diederik Loerakker, Jonny Rhea, Raúl Kripalani, and Preston Van Loon for reporting this. Fixes #40618 Fixes CVE-2020-16845 Change-Id: Ie0cb15972f14c38b7cf7af84c45c4ce54909bb8f Reviewed-on: https://team-review.git.corp.google.com/c/golang/go-private/+/812099 Reviewed-by: Filippo Valsorda <valsorda@google.com> Reviewed-on: https://go-review.googlesource.com/c/go/+/247120 Run-TryBot: Katie Hockman <katie@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Alexander Rakoczy <alex@golang.org>
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Update tendermint to 0.33.8, see [1] for more information. [1] golang/go#40618
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Update tendermint to 0.33.8, see [1] for more information. [1] golang/go#40618
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Certain invalid inputs to
ReadUvarint
orReadVarint
could cause those functions to read an unlimited number of bytes from theByteReader
argument before returning an error. This could lead to processing more input than expected when the caller is reading directly from the network and depends onReadUvarint
andReadVarint
only consuming a small, bounded number of bytes, even from invalid inputs.With the update,
ReadUvarint
andReadVarint
now always return after consuming a bounded number of bytes (specifically,MaxVarintLen64
, which is 10). The result being returned has not changed; the functions merely detect and return some errors without reading as much input.Thanks to Diederik Loerakker, Jonny Rhea, Raúl Kripalani, and Preston Van Loon for reporting this issue.
This issue is CVE-2020-16845.
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