Description
Would you consider yourself a novice, intermediate, or experienced Go programmer?
novice
What other languages do you have experience with?
JS, C#, Dart
Would this change make Go easier or harder to learn, and why?
I believe easier
Has this idea, or one like it, been proposed before?
some similar ideas of course were, but this different
If so, how does this proposal differ?
Who does this proposal help, and why?
help to handle errors in a more convenient way, increase performance by using less memory
What is the proposed change?
error handling
Please describe as precisely as possible the change to the language.
adding throw catch functionality
catch works like defer but only in case when some function in scope throws an exception
the scope of the catch block is function scope
it could be a set of catch blocks
catch block runs only if the code in func scope throws an error
What would change in the language spec?
adding throw, catch keywords
Please also describe the change informally, as in a class teaching Go.
if the function throws an error then the next catch block can handle it
Is this change backward compatible?
no, the old way should not conflict with this approach
Breaking the Go 1 compatibility guarantee is a large cost and requires a large benefit.
do not break
Show example code before and after the change.
before:
func SomeFunc() result, error {
return nil, "error here"
}
func main() {
res, err := SomeFunc()
if err != nill {
log.Println(err, "some error occur");
}
}
after:
func SomeFunc() {
throw "Error in SomeFunc"
}
func main() {
result := SomeFunc()
catch func(e error) {
log.Println("some error occur");
}
}
or:
func SomeFunc() {
throw "Error in SomeFunc"
}
func ErrorHandler(e error) {
log.Println(e, "some error occur");
}
func main() {
result2 := SomeFunc()
catch ErrorHanler
}
or:
func SomeFunc_1() {
throw ERROR_TYPE_1
}
func SomeFunc_2() {
throw ERROR_TYPE_2
}
func SomeFunc_3() {
throw ERROR_TYPE_3
}
func ErrorHandler(e error) {
switch(e) {
case ERROR_TYPE_1: DoSomething()
case ERROR_TYPE_2: DoSomething()
case ERROR_TYPE_3: DoSomething()
}
log.Println(e, "some error occur");
}
func main() {
result1 := SomeFunc_1()
result2 := SomeFunc_2()
result3 := SomeFunc_3()
catch ErrorHanler
}
What is the cost of this proposal? (Every language change has a cost).
benefits of having this approach :
- no return error from function,
- no error declaration in return parameters,
- no error variable declaration in function calls scope,
- no code like if err != nill
How many tools (such as vet, gopls, gofmt, goimports, etc.) would be affected?
none
What is the compile time cost?
possible internal optimization as a new mechanism
What is the run time cost?
possible internal optimization as a new mechanism
Can you describe a possible implementation?
sure
Do you have a prototype? (This is not required.)
code above
How would the language spec change?
a bit
Orthogonality: how does this change interact or overlap with existing features?
does not conflict
Is the goal of this change a performance improvement?
performance improvements also
If so, what quantifiable improvement should we expect?
an application could use less memory
How would we measure it?
depends on implementation
Does this affect error handling?
yes
If so, how does this differ from previous error handling proposals?
because not necessary to create a new variable err every time, performance increases
Is this about generics?
nope
If so, how does this differ from the current design draft and the previous generics proposals?
don't know