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FrozenDueToAgeNeedsFixThe path to resolution is known, but the work has not been done.The path to resolution is known, but the work has not been done.compiler/runtimeIssues related to the Go compiler and/or runtime.Issues related to the Go compiler and/or runtime.
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Description
What version of Go are you using (go version
)?
$ go version go version go1.21.0 windows/amd64
Does this issue reproduce with the latest release?
This issue only occurs in go 1.21
It work well before go1.21;
It work well in go1.21 with '-gcflags "all=-l"';
What operating system and processor architecture are you using (go env
)?
go env
Output
$ go env set GO111MODULE= set GOARCH=amd64 set GOBIN= set GOCACHE=C:\Users\arao\AppData\Local\go-build set GOENV=C:\Users\arao\AppData\Roaming\go\env set GOEXE=.exe set GOEXPERIMENT= set GOFLAGS= set GOHOSTARCH=amd64 set GOHOSTOS=windows set GOINSECURE= set GOMODCACHE=D:\NN4\server\server\pkg\mod set GONOPROXY= set GONOSUMDB= set GOOS=windows set GOPATH=D:\NN4\server\server\ set GOPRIVATE= set GOPROXY=https://goproxy.cn,direct set GOROOT=C:\go set GOSUMDB=sum.golang.org set GOTMPDIR= set GOTOOLCHAIN=auto set GOTOOLDIR=C:\go\pkg\tool\windows_amd64 set GOVCS= set GOVERSION=go1.21.0 set GCCGO=gccgo set GOAMD64=v1 set AR=ar set CC=gcc set CXX=g++ set CGO_ENABLED=1 set GOMOD=NUL set GOWORK=D:\NN4\server\server\go.work set CGO_CFLAGS=-ID:\NN4\server\server\local\include -ID:\NN4\server\server\local\include\luajit-2.1 set CGO_CPPFLAGS= set CGO_CXXFLAGS=-O2 -g set CGO_FFLAGS=-O2 -g set CGO_LDFLAGS=-LD:\NN4\server\server\local\lib\windows_amd64 -ltolua -lpbc -lluajit-5.1 -lmingwex set PKG_CONFIG=pkg-config set GOGCCFLAGS=-m64 -mthreads -Wl,--no-gc-sections -fmessage-length=0 -ffile-prefix-map=C:\Users\arao\AppData\Local\Temp\go-build2469763229=/tmp/go-build -gno-record-gcc-switches
What did you do?
go install battlesvr
What did you expect to see?
build success
What did you see instead?
# nikki/golua src\nikki\golua/luastack.go:19:12: internal compiler error: expected struct { F uintptr; L *lua.Lua_State } value to have type struct { F uintptr; L *lua.Lua_State } Please file a bug report including a short program that triggers the error. https://go.dev/issue/new
code
////luastack.go
package golua
import (
"nikki/golua/lua"
"nikki/golua/tolua"
"fmt"
"runtime"
"unsafe"
)
type LuaStack struct {
l *lua.Lua_State
}
func NewLuaStack() *LuaStack {
L := lua.LuaL_newstate()
lua.LuaL_openlibs(L)
tolua.Open(L) // The problem occurs in this line
stack := &LuaStack{
l: L,
}
runtime.SetFinalizer(stack, (*LuaStack).Close)
return stack
}
//// tolua.go
package tolua
/*
#include <tolua/tolua.h>
#include <stdlib.h>
*/
import "C"
import (
"nikki/golua/lua"
"unsafe"
)
// The problem occurs in this func
func Open(L *lua.Lua_State) {
C.tolua_open((*C.lua_State)(L))
}
////lua.go
package lua
/*
#include <lua.h>
#include <stdlib.h>
LUA_API const char *(Lua_pushfstring) (lua_State *L, const char *s) { return lua_pushfstring(L, s); }
*/
import "C"
import (
"fmt"
"unsafe"
)
type Lua_State C.lua_State
func LuaL_newstate() *Lua_State { return (*Lua_State)(C.luaL_newstate()) }
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FrozenDueToAgeNeedsFixThe path to resolution is known, but the work has not been done.The path to resolution is known, but the work has not been done.compiler/runtimeIssues related to the Go compiler and/or runtime.Issues related to the Go compiler and/or runtime.