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Per the spec, there should only be one. A malformed image containing multiple VP8X chunks can cause unexpected memory usage, since DecodeConfig will only parse the first chunk, which contains the canvas size, but a subsequent chunk can indicate a significantly larger canvas, which we will then try to allocate a buffer for. Change-Id: I240ae76162f4293f6e6991020d18d4d3270cb9b6 Reviewed-on: https://go-review.googlesource.com/c/image/+/551416 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Damien Neil <dneil@google.com> Auto-Submit: Roland Shoemaker <roland@golang.org>
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