fix: audio cannot play after unplugging headphones on IOS #1551
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #1355
On iOS, when you unplug headphones, its policy will suspend any AudioContext and Howler.ctx.state is changed to 'suspended'.
But In the
_autoResume
function, AudioContext can only be resumed when Howler state is 'suspended' or Howler state is 'running' and Howler.ctx.state is 'interrupted':howler.js/src/howler.core.js
Line 524 in f128f9d
Originally posted in #1355 (comment)