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Test case to run number of ALU instructions #500
Test case to run number of ALU instructions #500
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One issue with this sample is it's not exactly 100/200/300/4000 instructions in the Dive capture, actually the number of instructions is the same, since it's using the loop in the shader. the cycles needed should be different though. |
no worries, doesn't have to be the exact number, just want to see the ALU impact on power consumption |
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added a new knob `alu-instruction-count`. The sample can be run with following knobs: "enable-skybox": false, "enable-spheres": false, "enable-metrics": false, "fullscreen-quads-count": 1, "fullscreen-quads-type": "Solid_Color", "fullscreen-quads-single-renderpass": true, "alu-instruction-count": 200
added a new knob
vs-alu-instruction-count
. The sample can be run with following knobs:"enable-skybox": false,
"enable-spheres": false,
"enable-metrics": false,
"fullscreen-quads-count": 1,
"fullscreen-quads-type": "Solid_Color",
"fullscreen-quads-single-renderpass": true,
"alu-instruction-count": 200