fix: cancelling all renders on triggering queued renders #7787
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The basics
The details
Resolves
Fixes N/A
Proposed Changes + Reasoning
Follow up to #7784 We were canceling all queued renders when triggering a render in one workspace. We shouldn't do that because there may still be queued renders in other workspaces
Test Coverage
All tests pass.
Documentation
N/A
Additional Information
N/A
To Review
Please double check that my logic for dequeuing blocks seems correct. I don't want to accidentally drop blocks that we still need to render, or let blocks accumulate in memory. To check this you might also want to read through the logic on
doRenders