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The "Prepare Shadow Pass" was never executed #5881

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Aug 3, 2022
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3 changes: 3 additions & 0 deletions filament/src/ShadowMapManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,9 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
.type = SamplerType::SAMPLER_2D_ARRAY,
.format = view.hasVSM() ? vsmTextureFormat : mTextureFormat
});
// This pass must be declared as having a side effect because it never gets a
// "read" from one of its resource (only writes), so the FrameGraph culls it.
builder.sideEffect();
},
[&view](FrameGraphResources const& resources, auto const& data, DriverApi& driver) {
// set uniforms needed to render this ShadowMap
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