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populateTangentQuaternions
Stream::Builder::stream(intptr_t)
Camera::setScaling
Engine::destroy(Camera*)
Engine::createCamera
Renderer::beginFrame(SwapChain*, uint64_t, backend::FrameScheduledCallback, void*)
View::setShadowsEnabled
focusDistance
View::BloomOptions
FILAMENT_SUPPORTS_OPENGL
Texture::Builder::import()