Skip to content

v1.10.7

Compare
Choose a tag to compare
@bejado bejado released this 12 Jul 17:49
· 3368 commits to release since this release
  • engine: Spot-light position calculation moved to fragment shader.
  • engine: Small shadow mapping fixes and improvements.
  • gltfio: Add fast path for native material providers.
  • gltfio: Allow Java / Kotlin clients to customize MaterialProvider.
  • engine: Fix out of bounds access with RenderTarget java bindings.
  • Metal: TextureFormat::DEPTH24_STENCIL8 now maps to a 32 bit depth format on iOS.