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v1.11.0

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@bejado bejado released this 19 Jul 17:22
· 3324 commits to release since this release
  • engine: Added support for transparent shadows. Add transparentShadow : true in the material file.
  • engine: honor user-defined precision in material files for non-samplers, rename SamplerPrecision
    to ParameterPrecicion. [⚠️ API Change]
  • engine: Work around Qualcomm issue with point lights.
  • engine: Allow MSAA when post-processing is disabled.
  • engine: enable up to 6 spot-light shadows.
  • gltfio: Added support for KHR_materials_volume.
  • gltfio: fix precision in KHR_texture_transform.
  • java: Removed support for Java desktop targets (macOS, Linux, and Windows) [⚠️ API Change].