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v1.11.1

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@bejado bejado released this 26 Jul 19:49
· 3299 commits to release since this release
  • engine: Luminance scaling can now be used with any tone mapping operator. It was previously tied
    to the "EVILS" tone mapping operator.
  • engine: Removed the "EVILS" tone mapping operator [⚠️ API Change].
  • engine: Improvements to Skinning. A new SkinningBuffer API allows bone sharing between
    renderables.
  • engine: Improvements to internal memory allocation for Metal and Vulkan backends.
  • engine: Default to OpenGL backend when Windows does not support Vulkan.
  • samples: Add new sample app: image_viewer.