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SPIRV-Cross workarounds for early_fragment_tests #1171

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merged 2 commits into from
Oct 9, 2017

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ben-clayton
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This isn't supported on macOS, either as core OpenGL (too recent a profile), or as an extension.

Use SPIRV-Cross to remove these optimizations for compat.

Some optimizations require more recent versions of GL that macOS supports.
Add an option to remove optimizations that should have no impact on the end result.

Also fix a bunch of govet issues in shadertools.go.
@ben-clayton ben-clayton requested a review from dsrbecky October 9, 2017 11:36
@ben-clayton ben-clayton merged commit 81d0519 into google:master Oct 9, 2017
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