Revert the threadId when a command is reverted. #1853
Merged
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The replay builder can revert commands (e.g. due to GL errors). However, the revert was not reverting the command builder's state correctly when the thread changed with the reverted command. Thus, if in BeginCommand it was determined that the thread has changed, a
SWITCH_THREAD
opcode is prepared, but then reverted, while the command builder would go on, assuming it has switched threads.