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work around MutatorMath warping sources/instances locations
MutatorMath assumes that the masters and instances' locations are in user-space coordinates -- whereas they actually are in internal design-space coordinates, and thus they do not need any 'bending'. To work around this we we create a temporary designspace document without the axis maps, and with the min/default/max triplet mapped "forward" from user-space coordinates (input) to internal designspace coordinates (output). Related issues: LettError/designSpaceDocument#16 fonttools/fonttools#1395
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