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Changes in proto for Player Tracking design update #1481
Changes in proto for Player Tracking design update #1481
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proto/sdk/alpha/alpha.proto
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// Call when a player has connected. | ||
rpc PlayerConnect (PlayerId) returns (Empty) { | ||
// PlayerConnect increases the SDK’s stored player count by one, and appends this playerID to status.players.id. | ||
// status.players.count and status.players.ids is then set to update to the player count and id list a second from now, unless there is already an update pending, in which case the update joins that batch operation. |
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Nit: this comment is extra-long, should be split.
This includes changes to make PlayerID consistent in casing. Code generation will come in the next PR to make things easier to review. Work on googleforgames#1033
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Pushed up a stack of updated documentation - mostly around when one should use the SDK commands or not. PTAL. |
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lgtm, but please address @aLekSer's comments before merging.
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All comments applied, thanks.
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: aLekSer, markmandel, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
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New changes are detected. LGTM label has been removed. |
Build Succeeded 👏 Build Id: 7971333b-1b16-401e-8d7e-684923476e21 The following development artifacts have been built, and will exist for the next 30 days:
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This includes changes to make PlayerID consistent in casing. Code generation will come in the next PR to make things easier to review. Work on googleforgames#1033
What type of PR is this?
/kind feature
What this PR does / Why we need it:
This includes changes to make PlayerID consistent in casing.
Which issue(s) this PR fixes:
Work on #1033
Special notes for your reviewer:
Code generation will come in the next PR to make things easier to
review.