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Added a new 'disableTLS' flag and changed 'disableMTLS' to only disab… #1777
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Thanks for the fix.
Build Failed 😱 Build Id: 10d58775-c8f1-43ab-93b7-059009e85b1e To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
That's a new one:
I think you managed to catch a master upgrade? |
Build Succeeded 👏 Build Id: 1bb507d5-ea19-4979-b2d3-8d8ad4769b76 The following development artifacts have been built, and will exist for the next 30 days:
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Just my luck :D The issue was probably intermittent since my next run passed. |
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Build Succeeded 👏 Build Id: cab9d43a-a1e5-4245-9b11-f48cdd4ba825 The following development artifacts have been built, and will exist for the next 30 days:
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Added a comment explaining why the keepalive parameters are useful.
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[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: devloop0, pooneh-m The full list of commands accepted by this bot can be found here. The pull request process is described here
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Thanks for the change. |
googleforgames#1777) * Added a new 'disableTLS' flag and changed 'disableMTLS' to only disable client auth. * Conditionally disabled cert dir watching/reading on disableMTLS. * Added some keepalive parameters for health checks. * Changed logic to only have mTLS in the case of TLS. * Added a comment for why the keepalive options are necessary. Co-authored-by: Nikhil Athreya <nathreya@google.com>
…le client auth.
What type of PR is this?
/kind feature
What this PR does / Why we need it:
Adds an option to just disable client auth (so traditional TLS). (disableMTLS -> plainTLS, disableTLS -> full plaintext).
Which issue(s) this PR fixes:
Closes #
Special notes for your reviewer: