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Upgrade Kubectl to 1.16.15 #1806
Upgrade Kubectl to 1.16.15 #1806
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Both the build and the e2e image. Work on googleforgames#1649
I wonder if a new version of Kubernetes
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Ooh, that's a good question. Lemme hop on that too. |
So I ran it - one small change in clientset.go -- I'll submit a PR once this is done (unless you want it in here?) |
Build Failed 😱 Build Id: 0fb9cd9a-7996-44dd-b02c-b5087abf4e89 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
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I think changes to generated crd-client can go into a separate PR. Just so all devs would have no surprising diff after running make gen-crd-client
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[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: aLekSer, markmandel The full list of commands accepted by this bot can be found here. The pull request process is described here
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Looking at SDK conformance tests these days. This fail is the same as before - attempting to connect when SDK server is stopped.
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Build Succeeded 👏 Build Id: 93da8af6-8ba4-47d3-8953-55004e5e2a27 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Both the build and the e2e image. Work on googleforgames#1649
What type of PR is this?
/kind breaking
What this PR does / Why we need it:
Updated both the build and the e2e image to Kubectl 1.16.15 (same as client-go etc)
Which issue(s) this PR fixes:
Work on #1649
Special notes for your reviewer:
N/A