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Complements
Timer
node in Godot. Allows to measure time intervals.Resolves godotengine/godot-proposals#2878.
When comparing
Timer
toStopwatch
:wait_time
nortime_left
properties, buttime_elapsed
.one_shot
, does not make sense inStopwatch
.paused
property. Intervals are measured viaStopwatch.start()
andStopwatch.stop()
, yetStopwatch.stop()
does not resetStopwatch.time_elapsed
to zero. You have to useStopwatch.reset()
for this. This is because you can measure multiple intervals in succession. In essence,Stopwatch.stop()
freezes the cumulative elapsed time value.timeout()
signal, butinterval_measured()
(emitted whenstop()
is called). Can be useful to insert speedrun intervals to a scoreboard, even without having to reset the stopwatch (you can keep track of start and stop times provided by the signal parameters as well).Example