Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release v1.4 #764

Merged
merged 58 commits into from
Aug 16, 2024
Merged

Release v1.4 #764

merged 58 commits into from
Aug 16, 2024

Conversation

nighca
Copy link
Collaborator

@nighca nighca commented Aug 16, 2024

nighca and others added 30 commits June 7, 2024 16:11
* feat: UIDropdownWithTooltip

* fix: missing import for UILoading

* fix: logic
* lint: enable vue/no-undef-components

* add comments
* smoothed waveform

* update comments

* do not reload audio on record end

* adjust waveform scale to match scratch

* add comments
* product doc for animation

* update doc for animation
* refactor: sound editor & recorder

* better animation & cache

* fix: export with gain

* fix: not emitting stop on end

* reset progress on stop

* cleanup & comments

* refactor:

* refactor:

* move to a seperate dir

* uninstall wavesurfer

* add comments
* fix last-select issue when project switched

* avoid effectScope
* model animation

* prettier

* typo
* costume preprocessing

* details

* typo
* component AnimationSettings

* use UIIcon instead of inline svg

* fix svg icon
…ing (#630)

- Removed the "codeFile" concept from sprite and stage models introduced
  in #508. Since #617, lazy-loading for plain text files is no longer
  needed.
- Avoided redundant `parseProjectData` in `@/models/common/cloud.save`.

Fixes #369
* feat: modal

* feat:

* modals

* remove checkerboard files

* feat: sound playing

* image preload

* refactor
* update code-editor for animation

* update costume tools

* fix costume add
* feat: remove costume & preload frames

* fix: use ref for muted
* update docs

* add screenshot
* use center point as sprite pivot

* upgrade spx
* refactor preload / modify translation

* do not update on zero duration

* refactor: disposer

* refactor: use single watch hook

* fix: start timing / remove deep watch

* disposer -> disposable

* fix: use old sound on switch
nighca and others added 28 commits July 15, 2024 09:07
* add en docs

* doc for widget
* support remove-background

* debug details

* api for aigc

* details

* add comment for TODO

* exclude image url targeting private network

* optimize details
- Added functionality to automatically save projects to the cloud.
- Implemented retry mechanism for failed save attempts with `5s`
  intervals.
- Ensured debounce handling for save operations with a `1.5s` delay to
  prevent frequent saves.
- Monitored changes in exported game files to trigger auto-save.
- Saved to local cache if auto-save to cloud fails to prevent data loss.
- Cleared local cache after successful cloud save.
- Switched between saving to cloud and local cache based on
  connectivity.
  - Save to cloud when online.
  - Save to local cache when offline.
- Replaced the `Save` button in the `TopNav` with an auto-save status
  icon.
- Prevented the user from leaving the current project (navigating away,
  refreshing, or closing the page) when there are unsynced changes.

Fixes #541
* refactor: editor items

* undo changes for library AssetItem

* refactor: library item

* fix type error

* update project item design

* refactor: use UIBlockItem

* fix: ScratchItemContainer

* refactor: UISpriteItem

* sound & backdrop

* remove editor item

* refactor:

* refactor & update design

* update slot name

* refactor: small editor sound/sprite

* style cleanup

* refactors

* uiBlockItem default color to primary

* move components to a folder

* use visible instead of v-if

* img loading mask

* remove noLoadingMask option
- Replaced manual installation with pre-built images for Go+ and Nginx.
- Modified CMD to enable log output.
…ker build` (#667)

- Updated `Dockerfile`:
  - Introduced `ARG`s for base images and custom mirror configs.
  - Modified the `CMD` instruction to use `exec` for proper signal
    handling.
- Updated `scripts/pr-preview.sh`:
  - Refined `docker build` command to utilize the newly introduced
    `ARG`s.
…ading (#668)

- Extended `util.makeObjectUrls` with batching to queue and merge object
  URL requests.
- Updated `cloud.universalUrlToWebUrl` to use batched processing.
- Refactored `cloud.getFiles` and file creation process to support lazy
  URL resolution, addressing potential URL expiry issues.

Fixes #653
* fix warning

* fix animation sound during export & load
- Added loading message type for global loading-feedback.
- Integrated file upload process into `PreprocessModal`'s confirmation
  for files requiring preprocessing.
- Implemented loading message display for file uploads without
  preprocessing.
- Ensured resource addition only completes after successful file upload.
- Fixed filename change issue in `PreprocessModal` caused by
  `RemoveBackground` application.

Fixes #638
* konva flip demo

* feat: sprite transformer

* update button color

* small refactors

* update vue-konva

* ui changes & flip in Transformer

* fix type error

* cursor behavior

* fix cursor when not dragging

* fix update on spriteRotationStyleChange

* move & refactor

* update cursor style

* not allowed cursor

* fix: centeredScaling

* add comment for flip button
We block route changes when there are unsaved changes using
`UIConfirmDialog`. For better UX, an automatic save is triggered when
the dialog is mounted, reducing the need for users to manually click the
`Save` button. If the save failes, users can simply retry by clicking
`Save`.

Fixes #665
* Automatically select the first animation on sprite switch

* fix: not auto select on delete
* update casdoor config

* update backend env
* widget monitor

* placeholder for empty widget list

* fix detail

* debug with spx
@qiniu-ci
Copy link

The PR environment is ready, please check the PR environment

[Attention]: This environment will be automatically cleaned up after a certain period of time., please make sure to test it in time. If you have any questions, please contact the builder team.

@nighca nighca merged commit 816929e into main Aug 16, 2024
10 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants