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Release v1.4 #764
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Release v1.4 #764
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nighca
commented
Aug 16, 2024
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- Related project https://github.com/orgs/goplus/projects/6/views/1
- Backend configuration update, see details in Configurable AIGC features #726
Sync `main` to `dev`
* feat: UIDropdownWithTooltip * fix: missing import for UILoading * fix: logic
* lint: enable vue/no-undef-components * add comments
* smoothed waveform * update comments * do not reload audio on record end * adjust waveform scale to match scratch * add comments
* product doc for animation * update doc for animation
* refactor: sound editor & recorder * better animation & cache * fix: export with gain * fix: not emitting stop on end * reset progress on stop * cleanup & comments * refactor: * refactor: * move to a seperate dir * uninstall wavesurfer * add comments
* fix last-select issue when project switched * avoid effectScope
* costume preprocessing * details * typo
* feat: modal * feat: * modals * remove checkerboard files * feat: sound playing * image preload * refactor
* update code-editor for animation * update costume tools * fix costume add
* feat: remove costume & preload frames * fix: use ref for muted
* update docs * add screenshot
* use center point as sprite pivot * upgrade spx
* refactor preload / modify translation * do not update on zero duration * refactor: disposer * refactor: use single watch hook * fix: start timing / remove deep watch * disposer -> disposable * fix: use old sound on switch
* add en docs * doc for widget
* support remove-background * debug details * api for aigc * details * add comment for TODO * exclude image url targeting private network * optimize details
- Added functionality to automatically save projects to the cloud. - Implemented retry mechanism for failed save attempts with `5s` intervals. - Ensured debounce handling for save operations with a `1.5s` delay to prevent frequent saves. - Monitored changes in exported game files to trigger auto-save. - Saved to local cache if auto-save to cloud fails to prevent data loss. - Cleared local cache after successful cloud save. - Switched between saving to cloud and local cache based on connectivity. - Save to cloud when online. - Save to local cache when offline. - Replaced the `Save` button in the `TopNav` with an auto-save status icon. - Prevented the user from leaving the current project (navigating away, refreshing, or closing the page) when there are unsynced changes. Fixes #541
* refactor: editor items * undo changes for library AssetItem * refactor: library item * fix type error * update project item design * refactor: use UIBlockItem * fix: ScratchItemContainer * refactor: UISpriteItem * sound & backdrop * remove editor item * refactor: * refactor & update design * update slot name * refactor: small editor sound/sprite * style cleanup * refactors * uiBlockItem default color to primary * move components to a folder * use visible instead of v-if * img loading mask * remove noLoadingMask option
- Replaced manual installation with pre-built images for Go+ and Nginx. - Modified CMD to enable log output.
…ker build` (#667) - Updated `Dockerfile`: - Introduced `ARG`s for base images and custom mirror configs. - Modified the `CMD` instruction to use `exec` for proper signal handling. - Updated `scripts/pr-preview.sh`: - Refined `docker build` command to utilize the newly introduced `ARG`s.
…ading (#668) - Extended `util.makeObjectUrls` with batching to queue and merge object URL requests. - Updated `cloud.universalUrlToWebUrl` to use batched processing. - Refactored `cloud.getFiles` and file creation process to support lazy URL resolution, addressing potential URL expiry issues. Fixes #653
* fix warning * fix animation sound during export & load
- Added loading message type for global loading-feedback. - Integrated file upload process into `PreprocessModal`'s confirmation for files requiring preprocessing. - Implemented loading message display for file uploads without preprocessing. - Ensured resource addition only completes after successful file upload. - Fixed filename change issue in `PreprocessModal` caused by `RemoveBackground` application. Fixes #638
* konva flip demo * feat: sprite transformer * update button color * small refactors * update vue-konva * ui changes & flip in Transformer * fix type error * cursor behavior * fix cursor when not dragging * fix update on spriteRotationStyleChange * move & refactor * update cursor style * not allowed cursor * fix: centeredScaling * add comment for flip button
We block route changes when there are unsaved changes using `UIConfirmDialog`. For better UX, an automatic save is triggered when the dialog is mounted, reducing the need for users to manually click the `Save` button. If the save failes, users can simply retry by clicking `Save`. Fixes #665
* Automatically select the first animation on sprite switch * fix: not auto select on delete
* update casdoor config * update backend env
* widget monitor * placeholder for empty widget list * fix detail * debug with spx
The PR environment is ready, please check the PR environment [Attention]: This environment will be automatically cleaned up after a certain period of time., please make sure to test it in time. If you have any questions, please contact the builder team. |
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