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update for Traditional Chinese translation
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EllisSu authored and meee1 committed Jul 29, 2014
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450 changes: 450 additions & 0 deletions GCSViews/ConfigFirmware.zh-Hant.resx

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450 changes: 450 additions & 0 deletions GCSViews/ConfigurationView/ConfigFirmware.zh-Hant.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<data name="ACSetup.Text" xml:space="preserve">
<value>Arducopter首次設置(固件上傳後)</value>
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<data name="APMSetup.Text" xml:space="preserve">
<value>ArduPilot首次設置(固件上傳後)</value>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<data name="CB_simple6.Size" type="System.Drawing.Size, System.Drawing">
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<data name="CB_simple5.Size" type="System.Drawing.Size, System.Drawing">
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<data name="CB_simple4.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 17</value>
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<data name="CB_simple3.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 17</value>
</data>
<data name="CB_simple2.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 17</value>
</data>
<data name="CB_simple1.Size" type="System.Drawing.Size, System.Drawing">
<value>74, 17</value>
</data>
<data name="label14.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label13.Size" type="System.Drawing.Size, System.Drawing">
<value>58, 13</value>
</data>
<data name="label6.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label4.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label3.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
<value>64, 13</value>
</data>
<data name="BUT_SaveModes.Text" xml:space="preserve">
<value>保存模式</value>
</data>
<data name="CB_simple1.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="CB_simple2.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="CB_simple3.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="CB_simple4.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="CB_simple5.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="CB_simple6.Text" xml:space="preserve">
<value>簡單模式</value>
</data>
<data name="chk_ss1.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="chk_ss2.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="chk_ss3.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="chk_ss4.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="chk_ss5.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="chk_ss6.Text" xml:space="preserve">
<value>Super Simple Mode</value>
</data>
<data name="label10.Text" xml:space="preserve">
<value>PWM 1621 - 1749</value>
</data>
<data name="label11.Text" xml:space="preserve">
<value>PWM 1750 +</value>
</data>
<data name="label12.Text" xml:space="preserve">
<value>PWM 0 - 1230</value>
</data>
<data name="label13.Text" xml:space="preserve">
<value>當前模式:</value>
</data>
<data name="label14.Text" xml:space="preserve">
<value>當前 PWM:</value>
</data>
<data name="label7.Text" xml:space="preserve">
<value>PWM 1231 - 1360</value>
</data>
<data name="label8.Text" xml:space="preserve">
<value>PWM 1361 - 1490</value>
</data>
<data name="label9.Text" xml:space="preserve">
<value>PWM 1491 - 1620</value>
</data>
<data name="labelfm1.Text" xml:space="preserve">
<value>飛行模式 1</value>
</data>
<data name="labelfm2.Text" xml:space="preserve">
<value>飛行模式 2</value>
</data>
<data name="labelfm3.Text" xml:space="preserve">
<value>飛行模式 3</value>
</data>
<data name="labelfm4.Text" xml:space="preserve">
<value>飛行模式 4</value>
</data>
<data name="labelfm5.Text" xml:space="preserve">
<value>飛行模式 5</value>
</data>
<data name="labelfm6.Text" xml:space="preserve">
<value>飛行模式 6</value>
</data>
<data name="lbl_currentmode.Text" xml:space="preserve">
<value>Manual</value>
</data>
<data name="LBL_flightmodepwm.Text" xml:space="preserve">
<value>0</value>
</data>
</root>
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