-
Notifications
You must be signed in to change notification settings - Fork 95
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add new comic characters #27
Comments
@sanand0 @richielionell what are the license terms of using ComicGen generated characters? |
@devbhosale Characters created by Gramener are CC0 licensed. We also use characters from others under a CC-BY license. You can see the list at the bottom of https://gramener.com/comicgen/#design |
Thank you Anand. This is a fantastic piece of work!
…On Thu, Oct 8, 2020 at 2:43 AM S Anand ***@***.***> wrote:
@devbhosale <https://github.com/devbhosale> Characters created by
Gramener are CC0 licensed. We also use characters from others under a CC-BY
license.
You can see the list at the bottom of
https://gramener.com/comicgen/#design
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#27 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAD7AH5OG6EQRWNVNQ77ZKTSJVNQBANCNFSM4H6UYSOQ>
.
|
Actually, using avatar-making principles can be used to create new characters that can be based on existing characters. This is being done somewhat with Aavatars and look forward to more improvements. I have a feeling that in the future, we will only have Aavatars and Dee and Dey will be generated from them :-) My low hanging fruit suggestion is that Dee and Dey are quite good. If you could separate the "identifiable" features of these characters like hair (curly, bald, spike etc.), beard (clean, goatee etc.), elements (like glasses), body-type (slim, fat, average) etc. at the folder level - I see 'angle', 'emotion', 'pose' folders already - people can mix and match to create many more characters themselves. Basically, it is about quantization - separate every element - hair, face (and within face, eyebrows, eyes, nose, mouth (and within mouth, open, close, smile, frown and so on)), torso (shoulders, chest, stomach, hip), hands (2 hands differently and seperated into joints), legs and so on and so forth. Artists have also used this puppet to draw - https://m.media-amazon.com/images/I/41WFl9aplxL._SX679_.jpg - and I want to see Comicgen ultimately going to this level of quantization and use them as the basis to build higher level features that we have like 'pose' (example, thinking), 'emotion' (example, anger), 'angle' (example, side) which should be eminently possible with the kind of developer skillsets Gramener seems to have. Good luck and please feel free to contact me if you need some clarity. I attempted Comicgen or an oversimplified version of it in an earlier life but then, life made other plans. |
@nurzhansbatyr - that looks great. A few questions:
|
If you would like us to add a new character, or you have an idea for a new character to propose on comicgen, please add a comment, mentioning:
Here is a consolidated list of requests:
https://app.leanboard.io/board/cf68e6b3-22af-4fa7-84e0-0288f9aaf25f
The text was updated successfully, but these errors were encountered: