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[LeetCode] 317. Shortest Distance from All Buildings #317

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grandyang opened this issue May 30, 2019 · 0 comments
Open

[LeetCode] 317. Shortest Distance from All Buildings #317

grandyang opened this issue May 30, 2019 · 0 comments

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@grandyang
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grandyang commented May 30, 2019

 

You want to build a house on an  empty  land which reaches all buildings in the shortest amount of distance. You can only move up, down, left and right. You are given a 2D grid of values 0, 1 or 2, where:

  • Each 0 marks an empty land which you can pass by freely.
  • Each 1 marks a building which you cannot pass through.
  • Each 2 marks an obstacle which you cannot pass through.

For example, given three buildings at (0,0)(0,4)(2,2), and an obstacle at (0,2):

1 - 0 - 2 - 0 - 1
|   |   |   |   |
0 - 0 - 0 - 0 - 0
|   |   |   |   |
0 - 0 - 1 - 0 - 0

The point (1,2) is an ideal empty land to build a house, as the total travel distance of 3+3+1=7 is minimal. So return 7.

Note:
There will be at least one building. If it is not possible to build such house according to the above rules, return -1.

 

这道题给我们了一些建筑物的坐标和一些障碍物的坐标,让我们找一个位置,使其到所有建筑物的曼哈顿距离之和最小,起初我觉得这题应该算Best Meeting Point那道题的拓展,不同之处在于这道题有了障碍物的存在,这样就使得直接使用曼哈顿距离的计算公式变得不可行,因为在有些情况下,障碍物完全封死了某个建筑物,那么这时候应该返回-1。所以这道题只能使用遍历迷宫的思想来解,那么这题就和之前那道Walls and Gates很类似,但是这道题用DFS就会很麻烦,因为我们的目标是要建立Distance Map,所以BFS的特性使得其非常适合建立距离场,而DFS由于是沿着一个方向一股脑的搜索,然后会面临着更新距离的问题,只有当递归函数都调用结束后,距离场才建立好,那么我们累加距离场时又得整个遍历一遍,非常不高效。主要原因还是由于DFS的搜索方式不适合距离场,因为BFS遍历完一个点后,不会再来更改这个点的值,而DFS会反复的更改同一个点的值,我强行用DFS写出的方法无法通过OJ最后一个大集合,所以这道题还是老老实实地用BFS来解题吧,还是需要借助queue来遍历,我们对于每一个建筑的位置都进行一次全图的BFS遍历,每次都建立一个dist的距离场,由于我们BFS遍历需要标记应经访问过的位置,而我们并不想建立一个visit的二维矩阵,那么怎么办呢,这里用一个小trick,我们第一遍历的时候,都是找0的位置,遍历完后,我们将其赋为-1,这样下一轮遍历我们就找-1的位置,然后将其都赋为-2,以此类推直至遍历完所有的建筑物,然后在遍历的过程中更新dist和sum的值,注意我们的dist算是个局部变量,每次都初始化为grid,真正的距离场累加在sum中,由于建筑的位置在grid中是1,所以dist中初始化也是1,累加到sum中就需要减1,我们用sum中的值来更新结果res的值,最后根据res的值看是否要返回-1,参见代码如下:

 

解法一:

class Solution {
public:
    int shortestDistance(vector<vector<int>>& grid) {
        int res = INT_MAX, val = 0, m = grid.size(), n = grid[0].size();
        vector<vector<int>> sum = grid;
        vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
        for (int i = 0; i < grid.size(); ++i) {
            for (int j = 0; j < grid[i].size(); ++j) {
                if (grid[i][j] == 1) {
                    res = INT_MAX;
                    vector<vector<int>> dist = grid;
                    queue<pair<int, int>> q;
                    q.push({i, j});
                    while (!q.empty()) {
                        int a = q.front().first, b = q.front().second; q.pop();
                        for (int k = 0; k < dirs.size(); ++k) {
                            int x = a + dirs[k][0], y = b + dirs[k][1];
                            if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == val) {
                                --grid[x][y];
                                dist[x][y] = dist[a][b] + 1;
                                sum[x][y] += dist[x][y] - 1;
                                q.push({x, y});
                                res = min(res, sum[x][y]);
                            }
                        }
                    }
                    --val;                    
                }
            }
        }
        return res == INT_MAX ? -1 : res;
    }
};

 

下面这种方法也是网上比较流行的解法,我们还是用BFS来做,其中dist是累加距离场,cnt表示某个位置已经计算过的建筑数,变量buildingCnt为建筑的总数,我们还是用queue来辅助计算,注意这里的dist的更新方式跟上面那种方法的不同,这里的dist由于是累积距离场,所以不能用dist其他位置的值来更新,而是需要直接加上和建筑物之间的距离,这里用level来表示,每遍历一层,level自增1,这样我们就需要所加个for循环,来控制每一层中的level值是相等的,参见代码如下:

 

解法二:

class Solution {
public:
    int shortestDistance(vector<vector<int>>& grid) {
        int res = INT_MAX, buildingCnt = 0, m = grid.size(), n = grid[0].size();
        vector<vector<int>> dist(m, vector<int>(n, 0)), cnt = dist;
        vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                if (grid[i][j] == 1) {
                    ++buildingCnt;
                    queue<pair<int, int>> q;
                    q.push({i, j});
                    vector<vector<bool>> visited(m, vector<bool>(n, false));
                    int level = 1;
                    while (!q.empty()) {
                        int size = q.size();
                        for (int s = 0; s < size; ++s) {
                            int a = q.front().first, b = q.front().second; q.pop();
                            for (int k = 0; k < dirs.size(); ++k) {
                                int x = a + dirs[k][0], y = b + dirs[k][1];
                                if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 0 && !visited[x][y]) {
                                    dist[x][y] += level;
                                    ++cnt[x][y];
                                    visited[x][y] = true;
                                    q.push({x, y});
                                }
                            }
                        }
                        ++level;
                    }
                }
            }
        }
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                if (grid[i][j] == 0 && cnt[i][j] == buildingCnt) {
                    res = min(res, dist[i][j]);
                }
            }
        }
        return res == INT_MAX ? -1 : res;
    }
};

 

类似题目:

Best Meeting Point

Walls and Gates

 

参考资料:

https://leetcode.com/discuss/74453/36-ms-c-solution

https://discuss.leetcode.com/topic/31925/java-solution-with-explanation-and-time-complexity-analysis/2

 

LeetCode All in One 题目讲解汇总(持续更新中...)

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