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Hello, I find that in some situations, the rendering result of GS is very blurry, especially around the edge. This behaves very differently from other cases.
Then I locate the problem with camera intrinsics. You didn't consider about the cx and cy.
After this bug fixing, the result improves a lot.
Additionally, just a reminder, I find the L2 loss behaves more stable than L1. L1 seems to cause more artifacts (in object rendering).