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grishavanika/render_playground

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# Build "export" project. This gives lr_export.exe.
# Bake .obj file into *.lr.bin (internal format) with:

lr_export.exe assets\skull\skull.obj

# This puts "skull.lr.bin" to folder where lr_export.exe was run.
# Drag&drop "skull.lr.bin" to App window.

Sample

Build

WARNING: currently path to Vulkan SDK is hardcoded to be in C:/Programs/VulkanSDK/1.2.170.0 folder (third_party/vulkan_integration.cmake file). Sorry.

Build and configure as fast as possible

cmake -G "Visual Studio 16 2019" ^
    -DCMAKE_TOOLCHAIN_FILE=C:\libs\vcpkg\scripts\buildsystems\vcpkg.cmake ^
    -A x64 ..

This will pull dependencies from vcpkg installed in C:/libs/vcpkg.
Otherwise,

cmake -G "Visual Studio 16 2019" -A x64 ..

This will pull dependencies from github (if not yet downloaded with get submodules) and build them as part of building process.

Clang on Windows and MinGW.

Clang:

cmake -G "Visual Studio 16 2019" -A x64 -T LLVM ..

MinGW:

cmake -G "MinGW Makefiles" ..

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