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Changelog
kaffeewolf edited this page Mar 28, 2016
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- Batching game data while an app is running long longer causes asserts (even while saving in leveleditor)
- Changing the name, copying a level file will create an actual copy in the database
- Saving levels will use a two-step mechanism, save to a temporary file first and then replace the original
- Added an fps and freecam. Leveleditor has an additional camera that can be switched to by using tab
- Split application into smaller components, one per feature. When linking an executable use application_features as a library
- Level references. You can add a complete level file as a reference into another one. Saving the level will store any changes made to entities contained in that level. Referenced levels work on their own as well.
- Export/import of selections, import of levels
- Sorting of entities by name/type in leveleditor. Right click on the title row to enable
- Minimap component
- Marquee selection in leveleditor. Dragging down to the right only selects completely contained items, dragging up/left anything that is touched by the selection box
- Support for PhysX
Note: Changes older than 2016.2 are ignored here, check the commitlogs