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Maidenless — DarkScript3 Project (v3, single-file events)

A clean, ready-to-build Elden Ring mod project for a Maidenless playthrough (no Melina, no Roundtable). This version keeps all events in one file (script-src/common.evs) to avoid include/path issues.

What it does

  • Leyndell access with ≥2 Great Runes (also spoofs Roundtable milestones so you never have to go).
  • Rold Medallion automatically awarded after Morgott.
  • Forge prompt to burn the Erdtree → warp to Crumbling Farum Azula (fill in region IDs when ready).

Quick start

  1. Install DarkScript3 (EXE or CLI DLL). Install .NET 6 x64 Runtime (and Windows Desktop Runtime 6 if using GUI).
  2. Open config/paths.example.toml → save as config/paths.toml with your DarkScript3 path.
  3. (Optional) Edit script-src/common.evs placeholders:
    • ROLD_MEDALLION_GOODS_ID (default 8107).
    • REGION_FORGE_TRIGGER and REGION_CFA_SPAWN (when you’re ready to test Forge → CFA).
  4. Build:
    .	ools�uild.ps1 -VerboseOutput
    Output: event\common.emevd (pack with Witchy/Yabber → event\common.emevd.dcx).
  5. Deploy to your Mod Engine mod folder:
    .	ools\deploy.ps1 -Target "D:\Games\ModEngine2\mod\maidenless"
    This mirrors event\common.emevd.dcx under your mod root.
  6. Launch Elden Ring via Mod Engine offline and load your save.

Testing on an existing save

  • After loading, rest or fast travel once to force event pass.
  • You should receive Rold Medallion if Morgott is already dead.
  • If you want to force the capital flag on an old/glitched save, set FORCE_LEYNDELL_OK = 1, build, load once, then set back to 0.

Troubleshooting

  • If DarkScript3 says you need .NET 6:
    • Run dotnet --list-runtimes. Ensure Microsoft.NETCore.App 6.x (x64) (and WindowsDesktop.App 6.x for GUI).
    • If where dotnet shows nothing, call it by full path: C:\Program Files\dotnet\dotnet.exe.
  • If medallion doesn’t appear, double-check the Goods ID and that your file path mirrors event\common.emevd.dcx under your mod root.

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Elden Ring Maidenless (Mod)

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