A basic project boilerplate for Godot Engine C# projects with preconfigured debugging support for Visual Studio Code.

- Godot Engine (C# Support aka .NET)
- Visual Studio Code
- Extension godot-csharp-vscode
Type | Description |
---|---|
Debug Game | Starts the game with debugging enabled to identify and address available breakpoints in scripts. |
Launch Editor | Starts the Godot Editor with the default scene. |
Launch a Scene | Prompts to select a scene to start the game for debugging. |
Attach to Process | Attaches to an existing running game process to debug assigned breakpoints. |
Make sure to update .vscode/launch.json
for correct path of godot executable for all launch configurations:
"program": "<path_of_godot_exe>",