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Overthrow-Remastered (2021)

A rework of the dynamic and persistent revolution campaign mod for ARMA 3 Apex by armazac

Overthrow Wikipedia

For guides and more info.

overthrowape_logo_tankbg

Overthrow 2021 Priest-Dev

(Work in Progress 1wk-2wk expected merge to main branch)

  • More bug fixes (job-factions, FOB placement, are done, and more fixes when it comes up)
  • ALL changes are subject to more changes and complaints
  • In development to revive priests into tech-priests (not the 40k kind)
  • Tech-priests are currently called "Arch-Crypto" _fullname.
  • They will spawn near churches, work as a money sink to raise late/mid game resistance support in different cities.
  • They will keep a bank for you, linked like the network of warehouses
  • Banking with them will make passive income to completely absolve the need for trading in the late game (out rank it in efficiency).
  • Currency of "money" or cash in hand, will have a capacity of 1-5 million
  • After 1-5 million, the rest will automatically get converted into the denominations of this new currency system.
  • You cannot buy anything in-land with new currency, but its purpose is to faciliate the growth of income for late game assaults
  • It will also hopefully prevent spamming the server with 1000++++ huntIR monitors for late game trade to make the best money.
  • May even Cap off the infinite sizes of trucks working from import shops. (Maybe)

Overthrow 2021 Features

  • Perks are D20 based and can be reset
  • Perks in stealth and trade are useful for their intended uses (WIP)
  • Drug prices for half ounces of weed and cocaine has standardized to 2010 prices by the DEA.
  • Drug selling now is based on stability and population in the real world way it works.
  • Drug selling is more profitable
  • Drug selling destabilizes a lot more frequently
  • Getting caught with drugs is based on stealth stats on character sheets
  • Drug buying is based on trading stats now, higher stat, lower the price
  • Backpack is reverted to original intended values
  • "Bag" class of 'ACE_Fakebackpack' within 'Base_Bag' is now renamed "Bucci Bag" appropriately priced and set at 295 Max carry weight
  • Houses can now be bought from other players going over a Deedlock mechanic
  • Deedlock is set to 21 houses (buildings)
  • Buying houses now tell the player how much houses you own, how many you leased and the cap.
  • Players under 21 houses are protected from being evicted of their homes.
  • Evicting other players above 21 cap cannot be done to their home spawns.
  • Evicting other players will refund their MSRP price minus current market cut.
  • Taxes earned are standardized on a X*(0.00001(x)) format for 10k-79k (lease income only)
  • Taxes beyond 79k results in a flat cutting to any income above 29k to balance monopoly
  • All extra taxed money go to resistant funds as usual, for generals to buy expensive armies
  • Drugs are now more frequently sold at around 70-90% success in initiating trade
  • Initiating trade should also base on skill, a little RNG based on stability/population of the town
  • Standardized truck functions, all big trucks have infinite gear intake through Y menu
  • All trucks boosted in maximumLoad, small trucks doubled, big trucks became mobile ammo boxes in loot carry capacity
  • General make is toggle option now, make/revoke general. (requires admin)
  • Search via ITEM NAME instead of ITEM CLASS NAME. For warehouses and imports.

Overthrow 2021 Fixes

  • Workshop placement should no longer result on exploding ammo/repair boxes (Thanks to Waterpig on steam)
  • ACE_Fakebackpack is now no longer 1E60 infinitely huge capacity
  • Harbour NPC no longer runs away and dies during firefight
  • Standardized truck capacity to big trucks, small trucks, and cars
  • No more blank ammo
  • JOBS should be fixed now (99%)
  • Exponential numbers no longer show up as 1+91023e6 etc
  • Barracks in NATO FOBs no longer throw errors
  • Items of no names, no images should no longer appear in import/warehouses.

Overthrow 2021 Future Fixes/Changes

  • Standardizing trucks so "Truck_F" no longer is infinite carry capacity
  • unset home to FOB to garrison troops there shouldn't be a requirement to garrison troops
  • george town => katouka = stuck in rock near beach
  • Reattach lights to homes so your homes aren't 404 at night
  • NATO FOB at 041062 ruins should not spawn 2 units under rocks
  • JOBS/missions/Quests Escort/Scout/Reconare currently broken I think

Overthrow 2019 Features (From original edited to reflect reality)

  • GTA-inspired wanted/stealth system
  • Dynamic political system with regional stability affecting presence of 2 different opposing factions to the player (BLUFOR and OPFOR Gangs)
  • Buy just about in any-game drugs/item/vehicle/weapon for currency at local shops and gun dealers
  • Sell only certain items/drugs for currency at local shops
  • Sell in volume of any item/weapon/gear at a controlled port town
  • Capture towns and military objectives one by one
  • Dynamic economy/Regional pricing/Trade
  • Buy, sell and lease real estate with prices affected by regional politics
  • Fast travel to any owned real estate or camp
  • Manipulate the markets with guns or piles of cash
  • Recruit and arm civilians
  • Recruit civilians simply just to loot for you
  • Designed to work in both single player and multiplayer only

Required DLC

  • APEX

Included Addons

Required Addons

To install

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An effort to balance and fix the dynamic and persistent revolution platform for Arma 3.

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