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Megabonk Multiplayer Mod

License: MIT Status: Unstable

Status: Early Stages

This project is an open-source mod that enables multiplayer functionality for Megabonk. It is currently in its early development stages, so expect incomplete features and experimental implementations.

Features

Feature Status Description
Player synchronization OK Players can see each other in real-time
Map synchronization OK Same map is generated for all players
TCP connection OK Reliable network connection established
Drops sync Planned Items dropped by players will be synchronized
Level sync Planned Player levels will be synchronized
XP sync Planned Experience points will be synchronized
Chest sync Planned Chests and loot will be synchronized
Minimap sync Planned Minimap updates shared between players
And much more planned! Planned -

Getting Started

  1. Download and install with the steps provided at Melon Loader Website
  2. Follow the steps on the Melon Loader website to install Melon Loader
  3. Download a mod release (STILL NOT AVAILABLE)
  4. Paste the downloaded release folder into the game's folder
  5. Join the game and host a lobby
  6. Use ngrok for tunneling your IP to your friend, or use RadminVPN. The server is always started at port 25565
  7. Tell your friend to join the game and connect with IP:PORT

Contributing

Contributions are very welcome and highly needed to help improve the mod!

To contribute:

  1. Create a fork of this repository.
  2. Clone your fork locally.
  3. Open the .sln project in Visual Studio.
  4. Remove any references that are pointing to other paths.
  5. In Visual Studio, right-click the project dependencies and select Add Project Reference.
  6. Add all references from the game folders:
    • MelonLoader/Il2CppAssemblies
    • MelonLoader/net6
  7. Implement your feature or fix.
  8. Push your changes and open a Pull Request.

Every contribution helps make the multiplayer experience better!

Contact me

Discord: guijas5308

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Open-source Megabonk Multiplayer Mod

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