Deprecated in favor of gustafla/linux_demo
This initializes an SDL2 window with OpenGL support, after which it
decodes music for playback using stb_vorbis
.
Then it loads a libdemo.so -module (debug builds only), calls it's scene_init
function and starts calling scene_render
in a loop. It also checks for
keyboard inputs and swaps the window.
Release builds don't (re)load the module dynamically.
- GNU make
- pkg-config
- C99 compiler (clang and gcc tested)
- SDL2
- OpenGL (3.3 core by default)
For release builds of any kind:
- sstrip from elfkickers
For monolithic builds:
- xxd from vim
- shader_minifier.exe by Ctrl-Alt-Test
For experimental windows builds in addition to everything above:
- mingw-w64-gcc
- mingw-w64-make
- mingw-w64-pkg-config
- mingw-w64-sdl2
- mingw-w64-glew
First time setup:
git submodule update --init
make libs
Debugging and editing:
make
Run with MESA_DEBUG=1 ./debug/mehustin
and reload code with R key.
Release (separate files):
make DEBUG=0
make DEBUG=0 install
A release directory with source code will be built (directory demo
)
Release (single executable):
make DEBUG=0 monolith
A release binary will be built (release/demo
)
Release (Windows 64-bit, experimental):
./build_windows.sh
A release directory will be built (directory demo
)