Releases: gygrazok/witchmod
v1.1.3 - Week 46
v1.1.2 - Week 45 and minor fixes
Support for patch 45
Curse of Rust: now it works again
Delirium Form: clarified description
Wretched Nails: fixed damage calculation on the first turn of combat
Thanks to Eclipse-Shadow-Scale for the Curse of Rust and Wretched Nails bugs report
v1.1.1 - Hotfix
Corrected MTS dependency (I don't know why I thought the latest mts release was 3.3.0 instead of 3.2.0)
Release v1.1 - Meow
Support for patch 43
Black Cat: now you get to choose one curse out of three to add to your draw pile at the start of each combat.
Baleful Ward: now if you have multiple Baleful Ward effects you will receive the same number of Baleful Ward cards instead of only one
Now recurrent cards work also when played by other characters
V1.0 Final - New Art!
Finally I managed to draw some decent art for the character, so at last I can release the final version! Of course this doesn't mean that the mod will be abandoned, however I'll probably just release new versions for the occasional bug fixing or when the weekly patches for Slay The Spire break it horribly. Have fun!
Changelog:
Added new art for the character
Troll's Blood: energy cost reduced from 2/1 to 1/0.
Black Cat: corrected description: the curse is added to the draw pile, not the deck.
v1.0 - Release Candidate 3 - New Card!
Added support for Mod The Spire and BaseMod v3.1
Now every card that can create other cards has a little tooltip with that card's preview (idea borrowed from the Disciple mod by Tempus)
New rare card: Delirium Form: cost 3 (2 upgraded), power, Whenever you play a non-Cost 0 card, draw 1 card.
Vile Egg: now the familiar card created costs 0
Black Cat (starting relic): now it can also add Shame and Pride curses, and the random is seeded.
Now Wretched Nails and Evil Eye work also with other characters (known bug: Baleful Ward still doesn't work with other characters).
v1.0 - Release Candidate 2
Added support for Mod The Spire and BaseMod v3.0 IMPORTANT you need to update your mod the spire and basemod to the latest version (v3.0 at the time of writing)
Rite of Summer: fixed damage calculation
Demonfyre: added new art kindly submitted by mnmix
v1.0 - Release Candidate 1
The Witch is almost finished! In this release I reworked a couple of cards, buffed and nerfed stuff, and overall tried to make it so that the character is balanced and fun to play.
This is not yet the final release because I'll probably change cards according to player's feedback and maybe change also the character's sprite.
Changes:
Bone Carving: damage increased from 5/7 to 6/9. Vulnerable application lowered from 2/4 to 2/3
Dark Procession: now adds extra copies of the card if the power is applied more than once.
Intelligence: reworked: now draws 1/2 cards from discard pile instead of from draw pile.
Mystic Unburial: reworked "Draw a card from your discard pile. Exhaust." (upgraded: "Draw a card from your discard pile. That card costs 0 this turn. Exhaust."). Cost 0
Walpurgis Night: now only exhumes exhausted non-ethereal attacks and skills
Twisted Mind: reworked "Whenever you play a card that costs 2 or more, ALL enemies lose 3/5 health", cost 1.
Walking Cane relic is now rare (it's no longer found in shop only)
Buffs:
Rite of Summer: damage increased from 5/7 to 6/9
Zombie Spit: increased damage from 3/4 to 4/5
Nerfs:
Witch starting health lowered from 77 to 67.
Bewitch: now the upgraded version applies 2 stacks of Vulnerable/Weak instead of 3.
Ghoul Touch: damage reduced from 8/11 to 7/10
Hexguard: block reduced from 12/16 to 11/15
Rite of Autumn: now Exhausts after use.
Other:
Now the witch starts with 1 orb if the diverse daily mod is active.
Added card art for Mystic Unburial, Puncture, Twisted Mind, Twitch, Walpurgis Night
Fixed Confusion effect from ReplayTheSpire mod (and likely other on draw effects from other mods) not working with the Witch
Prerelease v0.9.1 - Fixes
Fixed crash with patch 30
Fixed a bug with cleansed Harmlessness so that now it works also the first turn of combat
Prerelease v0.9
Compatible with patch 27
Black Shield: base block increased from 6 to 7
Dire Shriek: now the upgraded version also increases the on draw damage
Memento Mori: base damage reduced from 12 to 11
Mystic Unburial: cost decreased from 1 to 0
Mystic Unburial: now the upgraded version ignores the cost of the card played from the discard pile
Nigh Invulnerability (cleansed): rephrased text into "Gain 1 Intangible."
Strange Brew: now it doesn't activate smoke bomb
Troll's Blood: now it regenerate health only if you play an attack that turn (to disincentivize turtling)
Unlucky Seven (cleansed): now the self-damage is life loss (unblockable)
Curse of Rust: now always exhaust at the end of turn (changed "Exhaust if it has consumed at least 10 block" to "Ethereal")
Renamed Chosen of the Moon into Moon Chosen (because it's shorter)
Renamed Raze into Pillage (because it makes more sense)
Added card art for Pillage, Troll's Blood, Wicked Thoughts, Summon Rat, Summon Raven, Summon Bat