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Performance Evaluation of the Loading Spinner™ #103
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I think alongside performance, ease of customization and implementation should also be considered. I implemented a CSS3 spinner, but since I couldn't do it entirely within a single class I had to have scaffolded markup wherever I wanted the spinner to go. Which was a wrapper |
Valid. |
I can evaluate. Personally i think retina is not good enough reason to use those things. Customizing the spinner with css could be a good plus along with retina. Also having to add a fallback for things like spinners and loaders sounds like a pain. |
No, there is no need for fallback at all. But many people use it with fallbacks which surprises me. |
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The point of the exercise is to use code without these fallbacks. I merely suggested these as already existing. spin.js has code that can be removed (it does feature testing anyway). Testing canvas loading spinner requires it to be tested on a browser that supports canvas and IE9 and above do. |
True. I thought it could be part of the implementation factor that was discussed. |
No. I think it is essential none of the solutions use fallbacks or anything On Wed, Nov 14, 2012 at 12:45 PM, Nirzar Pangarkar <notifications@github.com
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Makes sense. I think pure css loader is missing from the list. cssload.net |
Pure CSS Loader is the DOM based loader. It uses a bunch of markup divs. On Wed, Nov 14, 2012 at 12:58 PM, Nirzar Pangarkar <notifications@github.com
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The most convenient one. Micro-optimizations are no good. |
It's not that simple. We have an application that had a significant amount of spinners and on the iPad I got a ton of lag. It was convenient to use images, but since that sucked, we went for the CSS3 spinners. In my opinion finding the "best" approach is a useful endeavor. Hoping to find a better method than what I currently do. |
Sure, but if you have a significant amount of spinners you might have an bigger problem. Just saying. |
Isn't that what people said about rounded corners? |
I think you mean box shadows, but anyways. If you have more than one or few spinners you're doing something wrong. |
huh? Its not about more than 1 or few spinners, it is the very fact that On Wed, Nov 14, 2012 at 4:35 PM, Sindre Sorhus notifications@github.comwrote:
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@sindresorhus it is micro-optimization and usually entirely pointless to do these kinds of research on an individual basis. At the same time, if we can figure it out here, a large number of people can benefit from this in their future projects (similar to other micro-optimizations in h5bp). |
I'm interested in reviving this effort. One problem with testing this is that every spinner is different. Every use-case is different. Some spinners can be achieved with DOM/CSS alone, and others with SVG, while others require pixel control only provided with Canvas or pre-creating GIFs/Sprites in Photoshop. I've been working on sonic-creator, which displays:
I've found that it's almost impossible to differentiate performance with a small amount of spinners. Over the weekend I am hoping to develop a heavy performance test which makes it possible to introspect and differentiate on:
Of course, a page full of a few dozen spinners is hyper unrealistic, so the usefulness of this analysis is limited. Also, in addition to the technical details, there are other things to take into account, generally, such as:
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You might want to watch the part of the video "WebKit in Your Living Room" starting at 33:58: http://www.youtube.com/watch?v=xuMWhto62Eo&feature=player_detailpage#t=2038s Concluding from there the best option seems to be to create an SVG spinner and have that CSS transforms animated (smooth or stepped, depending on its design). |
I don't see declarative SVG animations mentioned here. I wonder how they compare to the alternatives. |
@Schepp Cool presentation -- thanks for the link! I didn't hear mention of SVG though. Static GIF/PNG + CSS transforms seemed the best performing, no? I wonder what the best method is for animations that cannot easily be expressed by a static image being rotated/transformed by CSS... |
The SVG thing is just something I added myself on top, as it will tackle Retina and is more future-proof than a bitmap. Drawback: You have one extra rasterization step involved, compared to a genuine bitmap. |
Just to comment on the 'future-proof' thing. Nothing is future-proof. What is the source for performance information of SVG spinner? |
@nimbupani I wrote "more", not ultimate. But compared to bitmaps there is a higher degree of future proof-ness in regards to ever increasing dots per pixel values. If we leave dpp out of the equation then CSS animated bitmaps should have the lowest impact of all. I personally would use the SVG as background-image for my spinner, datauri-fied in my CSS declarations - that would prevent my DOM from unnecessarily growing. |
From Chrome Web Inspector's FPS meter, on a very limited test case: (all taken on the same computer)
I've only added one test so far -- a 'snake' spinner -- it is unrealistically simple though. If we were to take these results as fact, the obvious advice would be: If your particular spinner is dead-simple enough to be achieved through CSS alone then that's definitely the route to take, but for more complex spinners a PNG Sprite + CSS3 Steps Animation would seem best (for retina, a media query to determine which PNG to load would be possible). |
Great! Thanks for sharing the numbers @padolsey! One thing worth mentioning is that in latest browser versions (most of) the CSS3 Animations spec is rendered in its own thread (run the test, more infos). That means the spinner runs smoothly even when the UI-Thread is blocked. That matters because spinners are most likely being used in cases where something needs to be executed in parallel.
@stoyan's demo is lacking a CSS Animation using the "steps" API but on latest canary I can see the animation stopping. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue has been automatically closed because it has not had recent activity. Thank you for your contributions. |
We all have used loading spinners all the time. It is almost mandatory to use them in any app. I have seen various ways they are being used, including SVG, PNG, DOM, Canvas. I think it would be great if someone evaluates the performance of each of these, so we know what would be the right context to use which and when.
Why
Recently I have seen increasing use of JavaScript & SVG/DOM based loading spinners because of the view that it helps solve the 'retina' case. Through this test, as a web developer I would like to know:
If this has already been done, please do publish the link in the comments so I can sleep in peace
Options to evaluate
Must ensure the end results look visually identical (as much as possible).
Any other mechanism of a loading spinner I missed?
How to Evaluate
Criteria
Report
The report should table the results as per the criteria and also mention how many browsers support each method out of the box (no polyfill or special-casing).
If anyone has any inputs on any of this, please suggest! Thanks.
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