Red Planet Rampage is a dieselpunk western-themed arena shooter where players face off with wacky modular guns. The game is developed by volunteers at Hackerspace NTNU and is free and open source!
Red Planet Rampage won the "Gamer's Choice" Award at Norwegian Game Awards 2024!
The robots responsible for terraforming Mars have donned cowboy hats and started wreaking havoc with staged shootouts and competitions where they auction off rudimentary weapon parts assembled from scrap. Terraforming Inc. is still investigating the cause of this disturbance, but rumors point to a fateful upload of a western film.
- Modular weapons with wildly different parts; over 250 different combinations
- Auctions where players bid on these weapon parts
- Splitscreen multiplayer
- Fast-paced movement
The weapon parts add even more to the mix!
- Reload by playing a rhythm minigame or shaking a soda can
- Shoot bouncing cowboy hats
- Mount a frying pan at the end of your gun as a makeshift shield
- Slay your frenemies in one hit with a rubber barrel that wiggles uncontrollably
- And many more!
- The official Steam page of Red Planet Rampage
- The official Itch.io page of Red Planet Rampage
Two players shooting at each other with their unique weapons:
- Unity version 2022.2.15f1
- Unity URP
Branch naming: kebab-case
.
Prefix the branch name with a one-word description of the purpose of the branch,
e.g. feature/main-menu
or fix/wall-glitch
.
The development process is a variant of scrum structured as follows:
- 2 week long sprints
- Milestones containing 1 to 2 sprints
- Short retrospectives at the end of milestones
- Public issue-, and github-boards
- All planned tasks are converted github issues and assigned to a team member
- Public demos after ended milestones, preferably at public events
- Official releases are made after ended milestones
Developers should strive to only use self-made assets. This rule is in place to encourage team members to learn all aspects of game development. The second reasoning is to keep the repository as open source as possible.
Add -force-vulkan
to command line arguments to avoid glitched scene view due to URP.
There is a bug in this Unity version that gives build errors for missing "System.Diagnostics.Tracing". This is resolved by manually downgrading the version in "bcl.exe.config". The dependency should be replaced with the following:
<assemblyIdentity name="System.Diagnostics.Tracing" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />