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internal/graphpicsdriver/playstation5: add consts
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hajimehoshi committed Sep 23, 2024
1 parent 043164e commit 5089222
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Showing 2 changed files with 15 additions and 12 deletions.
14 changes: 8 additions & 6 deletions internal/graphicsdriver/playstation5/graphics_playstation5.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,14 +36,16 @@ extern "C" void ebitengine_Begin() {}

extern "C" void ebitengine_End(int present) {}

extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount,
uint32_t *indices, int indexCount) {}
extern "C" void ebitengine_SetVertices(const float *vertices, int vertexCount,
const uint32_t *indices,
int indexCount) {}

extern "C" ebitengine_Error
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
ebitengine_DstRegion *dstRegions, int dstRegionCount,
int indexOffset, ebitengine_Blend blend,
uint32_t *uniforms, int uniformCount, int fillRule) {
ebitengine_DrawTriangles(int dst, const int *srcs, int srcCount, int shader,
const ebitengine_DstRegion *dstRegions,
int dstRegionCount, int indexOffset,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniformCount, int fillRule) {
return {};
}

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13 changes: 7 additions & 6 deletions internal/graphicsdriver/playstation5/graphics_playstation5.h
Original file line number Diff line number Diff line change
Expand Up @@ -59,14 +59,15 @@ void ebitengine_DisposeImage(int id);

void ebitengine_Begin();
void ebitengine_End(int present);
void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
int indexCount);
void ebitengine_SetVertices(const float *vertices, int vertexCount,
const uint32_t *indices, int indexCount);

ebitengine_Error
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
ebitengine_DstRegion *dstRegions, int dstRegionCount,
int indexOffset, ebitengine_Blend blend,
uint32_t *uniforms, int uniformCount, int fillRule);
ebitengine_DrawTriangles(int dst, const int *srcs, int srcCount, int shader,
const ebitengine_DstRegion *dstRegions,
int dstRegionCount, int indexOffset,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniformCount, int fillRule);

ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
void ebitengine_DisposeShader(int id);
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